Ready Player One: 360 VR Title Sequence.

LICK AND DRAG VIDEO.

 

An in-progress video project of a 360 title sequence for Ernist Kline's Ready Player One.

The Internet & Gaming: 45+ Second Infographic.

In-class assignment meant to cover how the internet's affected game culture and what's been made. While I intended for more information to be packed in, the project recommended it not exceed a whole minute, so I was pretty limited in what I could say, thus I stuck with a mantra of "game are cool and here's why."

Made entirely in Adobe After Effects.

Child's Play mock PSA.

Class project to make a public service announcement for a company. I chose Child's Play because of their dedication to helping children through serious troubling moments through one of the best entertainment mediums possible to alleviate stress and distract children from issues of real life, video games.

In the work, I decided to explain the benefits of gaming audiovisually through the lens of an actual video game, the layout and game design based on world 1-2 of Super Mario Brothers. This was intended to make the game at some stage immediately relate-able to lovers of games and those less familiar with the benefits of the medium alike.

The World Ends with You - Transformation

CLASS: MOME 130 Motion Media Design Techniques I - May 2015

ASSIGNMENT: Kinetic Typography

PROGRAM(S): Adobe After Effects CC 2015

 

The World Ends With You is a Square Enix video game developed for the Nintendo DS back in 2007, and is still one of the coolest JRPGs I've played in a long time. It's unconventional in its combat system and always demands your focus, but keeps the fights active no matter what. of course, the main draw for me was the music and visual design. The game's aesthetics embody its location, Shibuya Japan, to an absolute T. With a heavy emphasis on graffiti culture and grunge underground, the art and sound manage to be colorful and mature.

I chose the song "Transformation" because of its energy and raw style. It's very urban and intense, so I wanted the type design and color palette to match that. The theme is being overtaken, hence the ending of the animation almost looking like an infection.

Dot Hacker - Music Video

CLASS: ANIM 270 Principles of Screen Design- Jan 2015

ASSIGNMENT: Abstract Music Video

PROGRAM(S): Adobe After Effects CC 2015

 

James Landino is a musician I have high respect for, and music videos are my passion. This song, which he collaborated with the ever-talented Kommisar, caught my attention one day because of its raw energy and fast pace--I was impressed to find out this was composed in an hour and performed live, then slightly touched up after the fact.

This assignment was incredibly exciting and was what conviced me to switch my major to Motion Graphics. I wanted to emphasize the raw chip sound in the song, and went for an almost new-age Oskar Fischinger approach to the piece. I wanted to go for a literal synchronized interpretation for the song, matching the beats and transitions as close as I could.

Ready Player One: 360 VR Title Sequence.
The Internet & Gaming: 45+ Second Infographic.
Child's Play mock PSA.
The World Ends with You - Transformation
Dot Hacker - Music Video
Ready Player One: 360 VR Title Sequence.

LICK AND DRAG VIDEO.

 

An in-progress video project of a 360 title sequence for Ernist Kline's Ready Player One.

The Internet & Gaming: 45+ Second Infographic.

In-class assignment meant to cover how the internet's affected game culture and what's been made. While I intended for more information to be packed in, the project recommended it not exceed a whole minute, so I was pretty limited in what I could say, thus I stuck with a mantra of "game are cool and here's why."

Made entirely in Adobe After Effects.

Child's Play mock PSA.

Class project to make a public service announcement for a company. I chose Child's Play because of their dedication to helping children through serious troubling moments through one of the best entertainment mediums possible to alleviate stress and distract children from issues of real life, video games.

In the work, I decided to explain the benefits of gaming audiovisually through the lens of an actual video game, the layout and game design based on world 1-2 of Super Mario Brothers. This was intended to make the game at some stage immediately relate-able to lovers of games and those less familiar with the benefits of the medium alike.

The World Ends with You - Transformation

CLASS: MOME 130 Motion Media Design Techniques I - May 2015

ASSIGNMENT: Kinetic Typography

PROGRAM(S): Adobe After Effects CC 2015

 

The World Ends With You is a Square Enix video game developed for the Nintendo DS back in 2007, and is still one of the coolest JRPGs I've played in a long time. It's unconventional in its combat system and always demands your focus, but keeps the fights active no matter what. of course, the main draw for me was the music and visual design. The game's aesthetics embody its location, Shibuya Japan, to an absolute T. With a heavy emphasis on graffiti culture and grunge underground, the art and sound manage to be colorful and mature.

I chose the song "Transformation" because of its energy and raw style. It's very urban and intense, so I wanted the type design and color palette to match that. The theme is being overtaken, hence the ending of the animation almost looking like an infection.

Dot Hacker - Music Video

CLASS: ANIM 270 Principles of Screen Design- Jan 2015

ASSIGNMENT: Abstract Music Video

PROGRAM(S): Adobe After Effects CC 2015

 

James Landino is a musician I have high respect for, and music videos are my passion. This song, which he collaborated with the ever-talented Kommisar, caught my attention one day because of its raw energy and fast pace--I was impressed to find out this was composed in an hour and performed live, then slightly touched up after the fact.

This assignment was incredibly exciting and was what conviced me to switch my major to Motion Graphics. I wanted to emphasize the raw chip sound in the song, and went for an almost new-age Oskar Fischinger approach to the piece. I wanted to go for a literal synchronized interpretation for the song, matching the beats and transitions as close as I could.

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